"The advance of technology is based on making it fit in so that you don't really even notice it, so it is part of everyday life" Bill Gates
"I like computing because it is enjoyable and we can learn about different things in the world through research." - MV Pupil
"Computing is my favourite subject because we get to do new and exciting things." - MV Pupil
"I am very impressed with what my child is able to do on the computer - they are more competent than I am!" - MV Parent
"Computing is a very popular subject at Morley Victoria. The skills of the staff and the children have grown so much thanks to Covid, one positive!" - MV Governor
The purpose of computing
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to
put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
The skills we teach are:
- The use of computers and technology safely at an age appropriate level
- The use of programming and control software (including modelling and simulations) to promote problem solving skills and logical thinking
- To be able to create and publish information for a given audienc
Computing is an integral part of everyday modern life. Therefore, our aim is to ensure that computing is threaded deeply throughout our whole curriculum by making as many cross-curricular links as possible. The ever-changing nature of digital technology means that our children need to be equipped with the skills to adapt their knowledge to a range of different programmes and software. The skills of the computing curriculum are taught in weekly computing lessons, and these are then developed year on year to deepen and challenge our learners. Whilst initially taught discretely, meaningful links will be made with the wider curriculum where appropriate. Within school we have a computer suite containing 30 computers. Classes are timetabled computing lessons at least once a week which runs alongside the use of iPads, laptops and Bee-Bots.
How to stay safe online is a huge part of the computing curriculum – this is covered as a weekly starter in computing lessons as well as being weaved throughout all units of work. As part of our ‘Online Safety Week’ in the spring term we invite d:side, an online safety group, into school to deliver age-appropriate messages to each year group. At this time, we also aim to educate families about the importance of keeping safe online by checking security settings; reminding families of the age limits set by social media websites and the importance and appropriateness of certificates that exist on popular games for consoles. The children and our families are constantly reminded and updated with the latest advice and issues that may occur via an online safety newsletter. We respond to news reports from the Leeds Children’s Safeguarding Board, and information from parents when we feel it necessary to ensure that our pupils and their families are informed of key messages around keeping safe online.
We have recently set up an extracurricular club: coding with Minecraft. This has been extremely popular among all pupils, and we are setting up further sessions to facilitate as many children as possible accessing the club. The children are introduced to the in-built code builder and their Coding Agent and learn to code within Minecraft. They work collaboratively and independently throughout the sessions helping their development and confidence within computing.
Top 5 reads are:
- Computers and Coding - Usborne
- My First Coding Book - DK
- Look Inside - How Computers Work - A Frith
- Girls who Code - R Saujani
- Code Your Own Games - M Wainewright
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Below are some super examples of computing work that was completed during the 2021 Remote Learning period. Click the images to enlarge.